


The engine that I am Setsuna is built on is scaleable, so it would be able to run across PC, PS4 and Sony’s forgotten PS Vita, so there’s not a huge amount of work to be done to ensure it could run on Nintendo’s home console/handheld hybrid.

Considering the game’s heritage, it comes as no surprise that Square Enix decided to bring the game to Nintendo’s new Switch console. It’s been eight months since I reviewed Square-Enix’s 90s JRPG throwback I am Setsuna, and at a time when JRPGs were becoming more action orientated, it was a breath of fresh air to have the turn based ATB system back.
